AAD, Algorithms-Aided Design
Arturo Tedeschi
Battleship HMS Royal Oak
Witold Koszela
Living in a Dream
Robert Klanten
Diving the Thistlegorm
Simon Brown
Architectural Model Building
Roark T. Congdon
Real-Time Rendering
Tomas Möller
Design Technology in Contemporary Architectural Practice
Dominik Holzer
Introducing Autodesk Maya
Dariush Derakhshani
Fundamentals of Data Observability
Andy Petrella
Scaling Python With Dask
Holden Karau
Creating High-Quality Vegetation For Games
Chico Spans
Virtual Production
Mark Sawicki
Exploring Esports
Hee Jung Hong
Create Stunning Renders Using Corona in 3ds Max
Margarita Nikita
Blender 2D Animation
John M. Blain
Mastering Technical Art in Unreal Engine. Materials and VFX
Greg Penninck
Beyond Virtual Production
Tully Barnett
The Complete Guide To Blender Graphics
John M. Blain
Rig it Right!
Tina O'Hailey
The Complete Guide To Blender Graphics Volume 1
John M. Blain